Speaker Spotlight: Edgegap’s Mathieu Duperre | Pocket Gamer.biz

Pocket Gamer Connects London 2022 saw over 1,600 delegates representing over 900 businesses return to central London to celebrate the global mobile games industry, share our experience and expertise, and finally get back to networking in person at a rousing return to live events.

In his Connects presentation, When the shit hits the (RGB) fan: what can go bad when making multiplayer games, Mathieu Duperré, CEO of Edgegap, explained how to avoid the most common pitfalls when creating and launching games multiplayer games and avoid revenue losses.

We spoke with Duperré after the conference to get his broader thoughts on the mobile games industry – the most common mistakes made and the future of live events in light of the COVID pandemic.

What is the most common mistake you see being made in the gaming industry?

Falling in love with your game. This is directly related to iterating very, very fast, testing as much and as fast as possible, and getting feedback. You have to adapt to what the players are saying, asking and commenting on.

To do this, you must be able to adapt and change quickly. Rapid development is done with automation and the ability to release in minutes, whether to perform A/B testing, fix bugs, or implement changes in mechanics.

Which developments do you think have been undervalued by the mobile games industry?

AAA quality games. We are seeing growth around high quality multiplayer games like PUBG Mobile and Call of Duty Mobile. Mobile is entering the esports arena and the content of these games is becoming comparable to what consoles and PCs are doing. Hypercasual games are good, but younger players are looking for the same experience and adrenaline rush they get with the home setup.

What’s your favorite mobile game?

Dinosaur Polo Club Mini Metro. It is a hypercasual game with a traffic steering mechanism. I’ve played a lot of “flight control” games where you control planes landing at an airport, but Mini Metro took a leaf from that game and put together a really nice, minimalist game.

What key trend should we pay attention to over the next 12 months?

Cross play. We’ve seen cross-play between console vendors, and we’ll see cross-play on any device, anywhere. From PC, consoles, mobile and cloud gaming, you will connect to something to interact with people. This means playing, but also just socializing, etc. It will be difficult for a seller to “lock the garden” as he is used to.

What was the fundamental appeal of the mobile games industry that brought you here?

As someone who worked for wireless carriers, I saw firsthand what new devices and evolving networks were going to support. Being connected wirelessly enables things that weren’t possible in the past, and gaming in general becomes the bridge between people to interact, the same way social media did 10 years ago.

What would you like to see more events in the future (like resources for neurodivergent people or more space allocated for meetings and networking)?

More synergy between online and in-person events. COVID is here to stay, and we should be able to have the two worlds more in sync than they are today.

You can see all of Pocket Gamer.biz’s Pocket Gamer Connects London 2022 coverage via this link, and we’re looking forward to the next Pocket Gamer Connects event in Seattle on May 9-10 – tickets are now available – and we hope you will join us there too.

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